Mods can be added through the Explorer view as well, but cannot be toggled on/off. The explorer view of Sm4sh Explorer is also supported, but does not allow for much dynamic functionality aside from extraction. It keeps track of which mods are enabled to rebuild the patch file and pack folders appropriately. Mods can be enabled and disabled on the fly, skins can be moved around and have appropriate database files be fixed automatically. Kami can support it's own database of imported mods for Character Skins, Stages, etc. Kami Modpack Builder is a (sort-of) fork of Sm4shExplorer made by deinonychus71, built to heavily expand its functionality, and to improve the efficiency of mod pack creation. Source: github(dot com)/Saiyan197/Kami-Modpack-Builder If you want to look, you have to fix the links in the meantime )ĭownload: github(dot com)/Saiyan197/Kami-Modpack-Builder/releases/latest (I'm new to the site so I can't post hyperlinks yet apparently.
I know we're pretty much at the end of Wii U's life, but I hope that this can become a standard when Ultimate releases.
Ultimate as well (I haven't looked much into the differences for Switch modding yet, so hopefully!) for Wii U mod pack creation made simple! I'm planning to support Smash Bros. I've been working on this for a long time, and using it for my own personal mod pack, and I'm finally ready to share it with the community.